Engine API Reference - v2.23.0-beta.17
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    Class AnimTrack

    An AnimTrack stores the curve data necessary to animate a set of target nodes. It can be linked to the nodes it should animate using the AnimComponent#assignAnimation method.

    A track is the engine's animation clip: a name, a duration in seconds and a list of curves, each of which reads keyframe times from one of the inputs and values from one of the outputs, and writes the result to a target path such as a node's local position or a component property. Optional events fire at set times during playback. Tracks come from animation assets, GLB animations among them, and are what an AnimState plays; one track can be assigned in any number of components.

    Index
    EMPTY: AnimTrack = ...

    This AnimTrack can be used as a placeholder track when creating a state graph before having all associated animation data available.