Engine API Reference - v2.23.0-beta.17
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    Class Kernel

    Sampling kernels: sets of 2D offsets, generated on demand, used to take several samples around a point, as blur, soft shadow and ambient occlusion effects do.

    concentric produces a center point followed by points arranged in evenly spaced rings out to a radius of one, returned as a flat [x, y, x, y, ...] array ready to upload as a shader uniform.

    // A kernel with 3 rings and 8 points in the innermost ring
    const offsets = Kernel.concentric(3, 8); // [0, 0, x1, y1, x2, y2, ...]
    Index
    • Generate a set of points distributed in a series of concentric rings around the origin. The spacing between points is determined by the number of points in the first ring, and subsequent rings maintain this spacing by adjusting their number of points accordingly.

      Parameters

      • numRings: number

        The number of concentric rings to generate.

      • numPoints: number

        The number of points in the first ring.

      Returns number[]

      An array where each point is represented by two consecutive numbers (x, y).

      // Generate a kernel with 3 rings and 8 points in the first ring
      const kernel = Kernel.concentric(3, 8);
      // kernel is a flat array: [x0, y0, x1, y1, x2, y2, ...]