Create a new AnimBlendTree instance.
The AnimState that this AnimBlendTree belongs to.
The parent of the AnimBlendTree. If not null, the AnimNode is stored as part of a AnimBlendTree hierarchy.
The name of the BlendTree. Used when assigning an AnimTrack to its children.
The coordinate/vector that's used to determine the weight of this node when it's part of an AnimBlendTree.
The anim component parameters which are used to calculate the current weights of the blend trees children.
The child nodes that this blend tree should create. Can either be of type AnimNode or AnimBlendTree.
If true, the speed of each blended animation will be synchronized.
Used to create child blend trees of varying types.
Used at runtime to get the current parameter values.
An AnimBlendTree that calculates its weights using the 2D Cartesian algorithm from chapter 6, section 3 of Rune Skovbo Johansen's thesis.
The children sit at points on a plane defined by two parameters, and weights are computed from where the current parameter point lies among them, treating the two axes as independent. Use it when the parameters are unrelated quantities, such as forward speed against turn rate.